home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Assassins - Ultimate CD Games Collection 4
/
Assassins 4 (1999)(Weird Science).iso
/
docs
/
puzzles
/
nevermind_99.doc
< prev
next >
Wrap
Text File
|
1992-09-02
|
10KB
|
268 lines
NeverMind - A Classic Avoid Mines Game For Amiga!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
"Next version will probably be the last. Hopefully I will by then have fixed
most of all bugs and NeverMind won't crash on exit anymore, of course there
will be a highscore joiner too. Now go enjoy playing NeverMind with scores!"
/Lennart
Disclaimer
==========
This program is provided "as is" without warranty of any kind, either
expressed or implied, including, but not limited to, the implied warranties
of merchantability and fitness for a particular purpose. The entire risk as
to the quality and performance of this program is with you. In no event can
I be liable to you for damages of any kind arising out of the use of this
program, or the inability to use it.
NOTE: Please report any bugs you find while using this software.
NeverMind may be distributed freely, as long as the original
archive is kept intact.
NeverMind is Freeware.
Just send me an email telling me that you're using it, and list any
suggestions, (Not mentioned in the Future section), that you have for
improving it. :)
Permission is given to include this program in a public archive
(such as a BBS, FTP site, PD library or CD-ROM) providing that all parts
of the original distribution are kept intact.
Some of the keys in NeverMind: ___/\\
|| \\/
In Game Keys:
"Esc" to quit.
The arrow keys to move around.
The numeric keypad to mark/unmark mines in a specific direction.
Menu keys:
Up and down to move in the menu.
Space or return to select, or alter an option.
You are also able to use the joystick to move around. But in that case, you
are not able to mark mines (at least not yet).(joysupport is currently
disabled) By the way, moving around with the keyboard is way much faster.
Well, not much to say! See the keys section for more info.
The preferences are saved on exit!
On the settings menu you can change a number of option, a short description
follows:
There are 4 different difficulty levels:
*Beginner - For beginners and rookies...
*Novice - Recommended for those who tried Beginner level ;)
*Professional - If you've managed Novice, this is the one for you!
*HBe-Expert - *WARNING* only for super-mega-turbo-experts!!
Change Blockset, changes the ingame graphics.
Select Another Screenmode, makes it possible for you to use your favourite
screenmode.
You should select a screenmode close to 320*256, but do NOT select a
screenmode that is smaller than this!!!
Music On/Off (You can turn the music off and use your favourite music player
instead or run quiet)
How to play the game:
It's quite easy, you start in the upper left corner of the screen and your
target is to reach the lower right. Does it sound simple enough? Well, there's
actually mines in your way, which you'll have to avoid too. You will only now
how many mines you have around yourself. And for example if you know that
there are 0 (none) mines surrounding. There are no mines to the upleft, up,
upright, left, right, belowleft, below or belowright of you. Some examples:
UL U UR
\\ | /
\\ | /
\\|/
L ---*--- R You are --> *
/|\\
/ | \\ <-- 0 Mines Surrounding
/ | \\
BL B BR
Mine Mine Mine
\\ | /
\\ | /
\\|/
Mine ---*--- Mine You are --> *
/|\\
/ | \\ <-- 8 Mines Surrounding (Should never happen. But if it does,
/ | \\ theres a bug!)
Mine Mine Mine
To move around read the keys section.
Note: There might be a chance that you won't be able to complete the the field
So it will be forever, unless anyone can write me a pathfinder.
From version 0.64 you are also able to mark mines, see the keys section.
Well, go ahead, try it! You'll probably find the rest out yourself.
Good Luck!
/Lennart Author Of NeverMind
You've probably asked yourself the following question many times: "How Do I
Score?"
The answer is: Go out and rent the movie "Beavis & Butthead Do America", and
watch it onethousand times. Just kidding!
Well, how to get as much score as possible you'll have to find out yourself,
but here is a brief introduction of how the score system works:
To start with, there's one highscore table for every difficulty level, so a
there's a total of four highscore tables.
You get score-points like this:
* Every time you step on new, unvisited block you get 5 plus points.
* Every time you step on a visited block block you get 1 minus point.
If you reach exit, final score is calculated like this:
* 400 plus points at Beginner difficulty
* 600 plus points at Novice difficulty
* 800 plus points at Professional difficulty
* 1000 plus points at HBe-Expert difficulty
* 5 plus points for every correct marked mine
* 5 minus points for every incorrect marked mine
The Story
---------
Once, I played a game on a HP48-calculator, I think it was called MineHunt
or something similar. Some years later (1997) I decided to make a clone.
Of course for my favourite computer, Amiga. So I started, and here's the
result. Try it out, and see what you think. Then, if you'd like, write
to Me and give me your opinions about it. I'd really appreciate some help.
You might want to check out what to expect in future versions.
NeverMind is not misspelled, anyway, here's the story:
I was thinking of a name for the game, but all
names were already taken, so I thought:
"NeverMind"
Enough history for me...I want to learn how to play!
From version 0.65 of NeverMind there's an installer-script, just click on the
"NeverMind.Install icon and you'll be guided thru the installation, very
simple.
NeverMind is being written by me, Lennart Johannesson. I'm a computer science
student at the "Ostrabo Gymnasium" in Uddevalla, Sweden. And are now (1998)
studying on my third year.
My config is:
A1200:
* 68030 at 33Mhz OverClocked->40Mhz (MBX 1230)
* 68882 at 50Mhz
* 16 Megs. of Fast Ram
* 1.2 Gb HD
If you would like to get in contact:
E-Mail: 95lenjo@ostrabo.uddevalla.se
Or you could write to my snail mail adress:
Lennart Johannesson
Fyrbaksg. 18A
456 34 Kungshamn
SWEDEN
(I may not answer all snail-mail letters. But if I can, I will)
Or, you can always get my email-adress from my (NeverMind) homepage:
http://hem.passagen.se/lentoboy/index.html
If that fails check out my "The Emulators-HQ" homepage:
http://www.netrunner.com/emulators-hq/index.htm
The music was made by Martin Persson (martin5@swipnet.se)
Special thanks to:
Giorgio Signori, for making all the icons, thanks m8 :)
Martin "Marto" Persson, for making the music for NeverMind and
for his nice visits at the weekends.
I would also like to thanks the following people: (Sorted by name)
Bengt & Per Johannesson, for letting me play on their N64:s :)
Björn "HBe" Johansson, for reporting bugs & stuff!
Fredrik "FluBBa" Olsson, for CoolNESs
Hans Guijt, for fMSX!
Jeremy Friesner, For Amarquee And Netris
Juan Antonio Gómez Gálvez for AmiMSX, AmiGB, AmiMasterGear and AmiNES
Mattias "Mr.Cool" Melin, for his nice Parties.
Mikael "The Bomb" Jansson, for anoying me with phonecalls every day.
Morgan Johansson & Fredrik Schultz, for A/NES
Patrik "The Squirrel" Alexandersson, for being such a nice friend!
Ville Helin, for Wzonka-Lad!
NeverMind is multitasking, you can switch screens with left-amiga + M.
But I don't guarantee that NeverMind is safe for your system.
To run NeverMind, you will (probably) need the following:
* Kickstart 3.0 or later
* All data-files in the "data" drawer and the "NeverMind" font
* diskfont.library (V39 or later)
* asl.library (V39 or later)
* Should work without AGA (Tried it out on a friends UAE, worked fine)
* A keyboard or joystick/joypad (Keyboard is recommended, and faster)
* medplayer.library (V?? Not included, don't know if it's copyrighted)
Although the game should work without this one, running silent.
* A Numeric keypad (Not needed but nice if you would like to mark mines,
in that way, you can't run into them ;)
If YOU would like to create one, contact me.
These are the available blocksets for NeverMind:
|-----------|---------------------|-----------|
| Blockset | Made by | Date |
|-----------|---------------------|-----------|
| Desert | Lennart Johannesson | 31-Aug-97 |
| Fire | Lennart Johannesson | 24-Jan-98 |
| MagicWB | Lennart Johannesson | 14-Dec-97 |
| Sea1 | Lennart Johannesson | 31-Aug-97 |
| Sea2 | Lennart Johannesson | 31-Aug-97 |
| Space | Lennart Johannesson | 06-Sep-97 |
|-----------|---------------------|-----------|
Please note, by sending Me mail and telling me that you like this product, you
cheer me up, which leads to quicker development. When I'm finished with this
game, I will continue with my next project, a Zelda clone! I could need some
help creating that game gfx/music/sfx/code, so...contact me.
But I don't want to start it until I'm finished with this game. ;)
Currently I'm also working on a NES-rom editor, and a hockey game. The hockey
game will probably be in style with Sensible Soccer.
What I (if I get time) intend to do in "The Future":
* Add 2-player modes (Thanks Josh Yates-Walker, for the suggestion)
Things I'm currently working on:
* Fixing bugs and creating a highscore joiner program.
If you would like to draw a blockset, let me know.
There will probably never be a wb-version (Due to lack of time).
Maybe if I get some time over, but I don't think I will, sorry.
Crashes on exit? (I think this occur sometime, but I don't know why yet)