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-
- NeverMind - A Classic Avoid Mines Game For Amiga!
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-
- "Next version will probably be the last. Hopefully I will by then have fixed
- most of all bugs and NeverMind won't crash on exit anymore, of course there
- will be a highscore joiner too. Now go enjoy playing NeverMind with scores!"
- /Lennart
-
- Disclaimer
- ==========
-
- This program is provided "as is" without warranty of any kind, either
- expressed or implied, including, but not limited to, the implied warranties
- of merchantability and fitness for a particular purpose. The entire risk as
- to the quality and performance of this program is with you. In no event can
- I be liable to you for damages of any kind arising out of the use of this
- program, or the inability to use it.
-
- NOTE: Please report any bugs you find while using this software.
- NeverMind may be distributed freely, as long as the original
- archive is kept intact.
-
- NeverMind is Freeware.
- Just send me an email telling me that you're using it, and list any
- suggestions, (Not mentioned in the Future section), that you have for
- improving it. :)
-
- Permission is given to include this program in a public archive
- (such as a BBS, FTP site, PD library or CD-ROM) providing that all parts
- of the original distribution are kept intact.
-
- Some of the keys in NeverMind: ___/\\
- || \\/
-
- In Game Keys:
- "Esc" to quit.
- The arrow keys to move around.
- The numeric keypad to mark/unmark mines in a specific direction.
-
- Menu keys:
- Up and down to move in the menu.
- Space or return to select, or alter an option.
-
- You are also able to use the joystick to move around. But in that case, you
- are not able to mark mines (at least not yet).(joysupport is currently
- disabled) By the way, moving around with the keyboard is way much faster.
-
- Well, not much to say! See the keys section for more info.
- The preferences are saved on exit!
-
- On the settings menu you can change a number of option, a short description
- follows:
-
- There are 4 different difficulty levels:
- *Beginner - For beginners and rookies...
- *Novice - Recommended for those who tried Beginner level ;)
- *Professional - If you've managed Novice, this is the one for you!
- *HBe-Expert - *WARNING* only for super-mega-turbo-experts!!
-
- Change Blockset, changes the ingame graphics.
-
- Select Another Screenmode, makes it possible for you to use your favourite
- screenmode.
- You should select a screenmode close to 320*256, but do NOT select a
- screenmode that is smaller than this!!!
-
- Music On/Off (You can turn the music off and use your favourite music player
- instead or run quiet)
-
- How to play the game:
- It's quite easy, you start in the upper left corner of the screen and your
- target is to reach the lower right. Does it sound simple enough? Well, there's
- actually mines in your way, which you'll have to avoid too. You will only now
- how many mines you have around yourself. And for example if you know that
- there are 0 (none) mines surrounding. There are no mines to the upleft, up,
- upright, left, right, belowleft, below or belowright of you. Some examples:
-
- UL U UR
- \\ | /
- \\ | /
- \\|/
- L ---*--- R You are --> *
- /|\\
- / | \\ <-- 0 Mines Surrounding
- / | \\
- BL B BR
-
- Mine Mine Mine
- \\ | /
- \\ | /
- \\|/
- Mine ---*--- Mine You are --> *
- /|\\
- / | \\ <-- 8 Mines Surrounding (Should never happen. But if it does,
- / | \\ theres a bug!)
- Mine Mine Mine
-
- To move around read the keys section.
-
- Note: There might be a chance that you won't be able to complete the the field
- So it will be forever, unless anyone can write me a pathfinder.
-
- From version 0.64 you are also able to mark mines, see the keys section.
-
- Well, go ahead, try it! You'll probably find the rest out yourself.
-
- Good Luck!
- /Lennart Author Of NeverMind
-
- You've probably asked yourself the following question many times: "How Do I
- Score?"
- The answer is: Go out and rent the movie "Beavis & Butthead Do America", and
- watch it onethousand times. Just kidding!
-
- Well, how to get as much score as possible you'll have to find out yourself,
- but here is a brief introduction of how the score system works:
-
- To start with, there's one highscore table for every difficulty level, so a
- there's a total of four highscore tables.
-
- You get score-points like this:
- * Every time you step on new, unvisited block you get 5 plus points.
- * Every time you step on a visited block block you get 1 minus point.
-
- If you reach exit, final score is calculated like this:
- * 400 plus points at Beginner difficulty
- * 600 plus points at Novice difficulty
- * 800 plus points at Professional difficulty
- * 1000 plus points at HBe-Expert difficulty
-
- * 5 plus points for every correct marked mine
- * 5 minus points for every incorrect marked mine
-
- The Story
- ---------
- Once, I played a game on a HP48-calculator, I think it was called MineHunt
- or something similar. Some years later (1997) I decided to make a clone.
- Of course for my favourite computer, Amiga. So I started, and here's the
- result. Try it out, and see what you think. Then, if you'd like, write
- to Me and give me your opinions about it. I'd really appreciate some help.
- You might want to check out what to expect in future versions.
-
- NeverMind is not misspelled, anyway, here's the story:
-
- I was thinking of a name for the game, but all
- names were already taken, so I thought:
- "NeverMind"
-
- Enough history for me...I want to learn how to play!
-
- From version 0.65 of NeverMind there's an installer-script, just click on the
- "NeverMind.Install icon and you'll be guided thru the installation, very
- simple.
-
- NeverMind is being written by me, Lennart Johannesson. I'm a computer science
- student at the "Ostrabo Gymnasium" in Uddevalla, Sweden. And are now (1998)
- studying on my third year.
-
- My config is:
- A1200:
- * 68030 at 33Mhz OverClocked->40Mhz (MBX 1230)
- * 68882 at 50Mhz
- * 16 Megs. of Fast Ram
- * 1.2 Gb HD
-
- If you would like to get in contact:
- E-Mail: 95lenjo@ostrabo.uddevalla.se
-
- Or you could write to my snail mail adress:
- Lennart Johannesson
- Fyrbaksg. 18A
- 456 34 Kungshamn
- SWEDEN
-
- (I may not answer all snail-mail letters. But if I can, I will)
-
- Or, you can always get my email-adress from my (NeverMind) homepage:
- http://hem.passagen.se/lentoboy/index.html
-
- If that fails check out my "The Emulators-HQ" homepage:
- http://www.netrunner.com/emulators-hq/index.htm
-
- The music was made by Martin Persson (martin5@swipnet.se)
-
- Special thanks to:
-
- Giorgio Signori, for making all the icons, thanks m8 :)
-
- Martin "Marto" Persson, for making the music for NeverMind and
- for his nice visits at the weekends.
-
- I would also like to thanks the following people: (Sorted by name)
-
- Bengt & Per Johannesson, for letting me play on their N64:s :)
-
- Björn "HBe" Johansson, for reporting bugs & stuff!
-
- Fredrik "FluBBa" Olsson, for CoolNESs
-
- Hans Guijt, for fMSX!
-
- Jeremy Friesner, For Amarquee And Netris
-
- Juan Antonio Gómez Gálvez for AmiMSX, AmiGB, AmiMasterGear and AmiNES
-
- Mattias "Mr.Cool" Melin, for his nice Parties.
-
- Mikael "The Bomb" Jansson, for anoying me with phonecalls every day.
-
- Morgan Johansson & Fredrik Schultz, for A/NES
-
- Patrik "The Squirrel" Alexandersson, for being such a nice friend!
-
- Ville Helin, for Wzonka-Lad!
-
- NeverMind is multitasking, you can switch screens with left-amiga + M.
- But I don't guarantee that NeverMind is safe for your system.
-
- To run NeverMind, you will (probably) need the following:
-
- * Kickstart 3.0 or later
- * All data-files in the "data" drawer and the "NeverMind" font
- * diskfont.library (V39 or later)
- * asl.library (V39 or later)
- * Should work without AGA (Tried it out on a friends UAE, worked fine)
- * A keyboard or joystick/joypad (Keyboard is recommended, and faster)
- * medplayer.library (V?? Not included, don't know if it's copyrighted)
- Although the game should work without this one, running silent.
-
- * A Numeric keypad (Not needed but nice if you would like to mark mines,
- in that way, you can't run into them ;)
-
- If YOU would like to create one, contact me.
-
- These are the available blocksets for NeverMind:
-
- |-----------|---------------------|-----------|
- | Blockset | Made by | Date |
- |-----------|---------------------|-----------|
- | Desert | Lennart Johannesson | 31-Aug-97 |
- | Fire | Lennart Johannesson | 24-Jan-98 |
- | MagicWB | Lennart Johannesson | 14-Dec-97 |
- | Sea1 | Lennart Johannesson | 31-Aug-97 |
- | Sea2 | Lennart Johannesson | 31-Aug-97 |
- | Space | Lennart Johannesson | 06-Sep-97 |
- |-----------|---------------------|-----------|
-
- Please note, by sending Me mail and telling me that you like this product, you
- cheer me up, which leads to quicker development. When I'm finished with this
- game, I will continue with my next project, a Zelda clone! I could need some
- help creating that game gfx/music/sfx/code, so...contact me.
- But I don't want to start it until I'm finished with this game. ;)
- Currently I'm also working on a NES-rom editor, and a hockey game. The hockey
- game will probably be in style with Sensible Soccer.
-
- What I (if I get time) intend to do in "The Future":
- * Add 2-player modes (Thanks Josh Yates-Walker, for the suggestion)
-
- Things I'm currently working on:
- * Fixing bugs and creating a highscore joiner program.
-
- If you would like to draw a blockset, let me know.
- There will probably never be a wb-version (Due to lack of time).
- Maybe if I get some time over, but I don't think I will, sorry.
-
- Crashes on exit? (I think this occur sometime, but I don't know why yet)
-